"A Manifesto for Cyborgs""A Note Upon the Mystic Writing Pad""Computer Juridisms"
"Computing Machinery and Intelligence""Down from the Top of its Game""From Kaleidoscomaniac to Cybernerd"
"Gender""Ideological Effects of the Basic Cinematographic Apparatus""Ideology and Ideological State Apparatuses"
"Knowing the Enemy""Language Wants to be Overlooked""Nietzsche, Genealogy, History"
"On Software""Repression""Situated Knowledges"
"Starcraft, or Balance""The Evidence of Experience""The History of Communication Media"
"The New Film History as Media Archaeology""The Question Concerning Technology""The Tears of Photography"
"The Work of Art in the Age of Mechanical Reproducibility""There Are No Media""Theses on the Philosophy of History"
"Tones from Out of Nowhere""What is an Apparatus?"A Social History of American Technology
A Woman's Place is at the TypewriterAircraft StoriesAlways Already New
American Home Life, 1880-1930American Woman's HomeApparatus
AudiovisionsCapitalCharles Baudelaire
Computer Lib/Dream MachineComputer Power and Human ReasonConvergence Culture
CybertextDeep Time of MediaDevices of Wonder
Discourse Networks 1800/1900Dolly MixturesDungeons and Dreamers
DustFrom Barbie to Mortal KombatFrom Working Girl to Working Mother
Games and Culture, Issue 1GamingGhostly Matters
Gramophone, Film, TypewriterHistory of Sexuality, Vol. 1Ideology
Joystick NationLaboratory LifeLabyrinthine Wiki
LatourLife on ScreenLucky Wander Boy
Madness and CivilizationMake Room for TVMaking the American Home
MechanismsMediaMedia Archaeology
Media EcologiesMind and MediaMind at Play
More Work for MotherNostalgiaOn the Genealogy of Morals
Persausive GamesPlaying the PastPostmodernism
ProtocolQueerRacing the Beam
Railway JourneyResidual MediaScripts, Grooves, and Writing Machines
Sierra GamersSlots of Fun, Slots of TroubleTechnics and Civilization
Techniques of the ObserverTechniques of the ObseverTextual Poachers
The Archaeology of KnowledgeThe Dialectic of EnlightenmentThe Gutenberg Galaxy
The Idea of CultureThe Making of the Modern KitchenThe Medium of the Video Game
The Order of ThingsThe Practice of Everyday LifeThe Production of Space
The Radical Soldier's TaleThe Second SelfThe Shape of Things
The Structural Transformation of the Public SphereThe Telephone BookTwisty Little Passages
Understanding MediaUnderstanding Video GamesUnit Operations
Utopian EntrepreneurVictorian AmericaVideo Games
Video Games (1982)VisionWage-Earning Women
Waste and WantWe Have Never Been ModernWhen Old Technologies Were New
Women, Work and FamilyWomen and the MachineZap!: The Rise and Fall of Atari
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