Media Archaeology Works
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Always Already New
Audiovisions
Computer Lib/Dream Machine
"Computer Juridisms"
Computer Power and Human Reason
"Computing Machinery and Intelligence"
Deep Time of Media
Devices of Wonder
Discourse Networks 1800/1900
"From Kaleidoscomaniac to Cybernerd"
Gramophone, Film, Typewriter
The Gutenberg Galaxy
"Ideological Effects of the Basic Cinematographic Apparatus"
"The History of Communication Media"
"Knowing the Enemy"
Life on Screen
Mechanisms
Media Ecologies
"The New Film History as Media Archaeology"
"On Software"
Protocol
"The Question Concerning Technology"
Residual Media
Scripts, Grooves, and Writing Machines
The Second Self
The Shape of Things
"Slots of Fun, Slots of Trouble"
"The Tears of Photography"
Technics and Civilization
Techniques of the Observer
The Telephone Book
"There Are No Media"
"Tones from Out of Nowhere"
Understanding Media
The Virtual Window
"What is an Apparatus?"
When Old Technologies Were New
Cultural Studies Works
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Aircraft Stories
The Archaeology of Knowledge
The Body Multiple
Capital
Charles Baudelaire
The Dialectic of Enlightenment
Dolly Mixtures
"The Evidence of Experience"
Ghostly Matters
History of Sexuality, Vol. 1
The Idea of Culture
"Ideology and Ideological State Apparatuses"
Laboratory Life
Madness and Civilization
"A Manifesto for Cyborgs"
"Nietzsche, Genealogy, History"
"A Note Upon the Mystic Writing Pad"
On the Genealogy of Morals
"One-Way Street"
The Order of Things
Postmodernism
The Practice of Everyday Life
The Production of Space
"Repression"
"Situated Knowledges"
The Structural Transformation of the Public Sphere
"Theses on the Philosophy of History"
We Have Never Been Modern
"The Work of Art in the Age of Mechanical Reproducibility"
History Works
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American Home Life, 1880-1930
American Woman's Home
Cheap Amusements
Convergence Culture
Dust
"The Evidence of Experience"
From Working Girl to Working Mother
"Gender"
Landscape for a Good Woman
Make Room for TV
Making the American Home
The Making of the Modern Kitchen
More Work for Mother
The Radical Soldier's Tale
Railway Journey
A Social History of American Technology
Something from the Oven
Textual Poachers
Victorian America
Wage-Earning Women
Waste and Want
Women and the Machine
Women, Work and Family
A Woman's Place is at the Typewriter
Video Game History Works
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Cybertext
"Down from the Top of its Game"
Dungeons and Dreamers
From Barbie to Mortal Kombat
Games and Culture, Issue 1
Gaming
Joystick Nation
Lucky Wander Boy
The Medium of the Video Game
Mind and Media
Mind at Play
Persuasive Games
Playing the Past
Racing the Beam
"Sierra Gamers" Website
"Starcraft, or Balance"
Twisty Little Passages
Understanding Video Games
Unit Operations
Utopian Entrepreneur
Video Games
Zap!: The Rise and Fall of Atari
Key Terms
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Apparatus
Ideology
Latour
Media
Media Archaeology
Video Games
Vision