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"Starcraft, or Balance"

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Alexander GallowayEdit

Starcraft, or Balance [2007]Edit

Opening positions the differing spatial mapping techniques of WoW and Counterstrike--spatial vs. optical, all in choice or all in execution.

Observes Starcraft as a market in which balance is achieved through computational trade.

Useful observations about class and race (race static, class learned).

The Zerg in Starcraft offer an allegory for the swarm, which has no essence and therefore suffers no Platonic crisis in being represented or simulated.

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